[SG2] Implement transform node builder#7732
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dhsavell
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Nov 14, 2022
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| using UnityEditor.ShaderFoundry; | |||
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| namespace UnityEditor.ShaderGraph.GraphDelta | |||
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This is ported from:
The generation functions have been changed minimally to work with foundry.
Also, some of the names were tweaked to match their surroundings (Util -> Utils to match folder), and some of the unneeded functions/interface implementations were removed.
elizabeth-legros
approved these changes
Nov 14, 2022
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Purpose of this PR
This PR implements a builder for the Transform node with code generation ported from SG1.
The node appears and functions, but since there are no dropdowns yet, it's stuck in the default Object -> World position mode. Uninteresting screenshot:
The UI dropdowns will be added in the next PR.
Testing status